Путин заявил о первом за годы росте подростковой преступности в России

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Зеленский заявил о запросе от США на участие Киева в ситуации на Ближнем Востоке20:47

影视版「预制菜」上桌了。业内人士推荐体育直播作为进阶阅读

В Москве прошла самая снежная зима14:52

问:小鹏为何建议跳过L3、并向两会提出该建议,是为了我们可以有一个更领先的技术吗?

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The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.